Flash Devices
Saturday, June 30, 2007
iPhone Does Not Support Adobe Flash: the Facts
Since the iPhone went on sale yesterday evening in the US, there have been several posts about the status of Flash support for the iPhone. I wanted to have this specific post to discuss the lack of Flash support for the iPhone and to provide some real world examples.

The purpose of these examples is to give you a sense of what consumers will see when viewing web pages that have Flash content. Note: all tests were done using a WiFi connection at my house.

HTML with Flash embedded (with non-Flash redirect)
iPhone- Nike.com
The iPhone does not support Adobe Flash via the Safari web browser (www.nike.com as an example). Nike.com detects that the browser requesting the page doesn't have the Flash Player installed and provides an alternative page for the user to download the Adobe Flash 8 Player or to browse their non-Flash site.

iPhone- Nike.com
Clicking on the non-Flash site links brings up the HTML only site (shown above).

HTML with Flash embedded (with no redirect)
iPhone- nin.com
If a site has no redirect or Flash Player detection (when SWF content is embedded into an HTML page) and you try to view it, you will see a place holder area where the SWF content should be rendered (www.nin.com as an example). There is no way to select or click on the missing plug-in icon.

HTML with QuickTime embedded
iPhone- igiki.com
If you try to use QuickTime as a way to view SWF content (creating SWF content inside a .MOV file) it won't work either (www.igiki.com as an example). The yellow text on the left stays there and doesn't do anything - nothing loads. There was talk about this in several other sites about this being a possible work around but it's not.

Flex app
How about a Flex app? Flex apps are awesome on the web and I wanted to see what would happen if I tried to view one on my iPhone. I went to the Flex.org Flex Showcase page and tried one of the examples (www.amgentourofcalifornia.com).

iPhone- amgentourofcalifornia.com
The home page loaded just fine so I clicked on the Adobe Tour Tracker link on the upper right side of the page.

iPhone- amgentourofcalifornia.com
This is what I get (above).

Trying to download the Adobe Flash Player
Let's say I go to the Adobe site to try and download the Flash player plug-in for web browsers, in my case for Safari on my iPhone.

iPhone- adobe.com
Here I am at the main Adobe page (www.adobe.com) and you can see that the top banner area on the page that's usually animated (via Flash) is instead a static bitmap image. So I click on the "Get Adobe Flash Player" icon in the upper left side of the main page.

iPhone- adobe.com
This brings me to the Adobe Flash Player download page. Notice that it knows I'm coming from an Apple based browser (Safari) so it offers me one of two options for downloading the Flash Player: one for Intel-based and another for PowerPC-based computers.

iPhone- adobe.com
If I click on either one of the download buttons I get the following message from Safari. So there's no way to install the Adobe Flash Player via the Safari browser on the iPhone.

HTML with no Flash content
iPhone- flashdevices.com
Now if your site doesn't have any Flash content in in then it will render just fine (www.flashdevices.net as an example).

What can you do
So what can you do as a web, Flash and/or Flex developer? We suggest that developers speak to Apple directly about what technologies the iPhone will support and integrate. It's important to note that our relationship with Apple continues to be strong. Naturally we believe that support for Flash is essential for any mobile device that wants to deliver a great experience for customers. If you think it's important for the iPhone to support the rendering of Flash content then let Apple know.

If you'd like me to test your site on my iPhone let me know - leave a comment with your site name, email address and I'll see what I can do.

Labels:

I don't get it.

adobe doesn't have enough "muscle" to get onto the ground floor with Apple products to push their support?

Bruce Chizen can't make a phone call to Steve Jobs?

you'd think that what's at stake (Flash ubiquity) that this would be an Adobe "pull out all the stops to make this happen"

What about FlashLite content?

Sounds like someone at Adobe been caught napping...

By Blogger barry.b , at Sat Jun 30, 11:20:00 PM PDT  

just to ram home the point:

http://blog.digitalbackcountry.com/?p=905

Ryan's words:

"One of the big things that we’re looking to enable is a consistent development story across a variety of mediums and devices. We want you to be able to build applications with web technologies anywhere your users can interact with your data"

but to pull that off consistantly and into the future, it means being always on the ball - and in this case of Flash - it means having a good working relatinoship between Adobe and Apple so you *can* get onto the ground floor.

Bruce, pick up the phone. I'm sure you've got Job's number.

By Blogger barry.b , at Sat Jun 30, 11:28:00 PM PDT  

Hi Bill,

Thanks for the write-up. I just posted on this here http://aralbalkan.com/977.

It is interesting for me too how Adobe was not pounding down Apple's door to get Flash on this device. I sure hope it wasn't because Adobe was trying to get licensing fees from Apple for the player. When will the Flash Lite team understand that FL is playing catch-up in the mobile arena and that *they* should be making the effort to get the player on to as many devices as possible (if necessary, making a loss in the process.)

It's simple: Unless Flash Lite enjoys the sort of ubiquity on devices that the Flash Player has on the web, it's not going to get the sort of developer momentum it needs to make it. I don't think the Flash Player would be where it is if browser manufacturers had to pay Adobe a few million if they wanted the player on their platform. The same goes for devices.

In the case of the iPhone, I see this as a huge missed chance to get Flash Lite in the spotlight.

I have no idea of the specifics of any dialogue (if any) between Adobe and Apple on this but it is Adobe who has lost in not having Flash on the iPhone.

I hope Adobe does everything it can possible do to rectify the situation. I am happy to keep asking Apple for the Flash Player but I do want to know that Adobe will do everything in its power to make that deal as sweet as possible for Apple. Again, it's Adobe and Flash developers that stand to lose out far more by not having the Flash Player on the iPhone, not Apple.

By Blogger Aral , at Sun Jul 01, 03:27:00 AM PDT  

And, just to add to that comment, it feels as if the iPhone could easily support the full version of the Flash Player, not Flash Lite.

It would be amazing to have Flash sites and web sites with Flash content in them render flawlessly in Safari on the iPhone.

Barring that, I guess we can settle for Flash Lite (anything being better than nothing?)

By Blogger Aral , at Sun Jul 01, 03:29:00 AM PDT  

I think the problem is being quite oversimplified. Despite the hype, I highly doubt the iphone actually runs OSX. That's like saying your Windows mobile device "runs Windows". Yeah, sort of, but not like you can fire up Halo 3 on it. I can't imagine that you'd just be able to throw the Flash OS X plugin into Safari on the iPhone and have it work. More like Adobe would have to develop an entirely new plugin. These things don't happen overnight. As it IS a plugin, there's no saying that it won't eventually make it in there. I suspect it will eventually. It will be interesting to see, though, with the numbers of these things being sold, whether iPhone plugin development for future versions of the Flash player will become higher priority than, say, the Linux version.

By Anonymous Keith Peters , at Sun Jul 01, 06:11:00 AM PDT  

I'm loving my iPhone, but have already hit the flash issue in normal usage. The performance on the iPhone is such that I would imagine it should easily support the full version of the Flash player.

I don't get any impression from Adobe that the iPhone not having Flash is on their end, it seems to come completely from Apple. As Bill said, we should be telling Apple that without Flash (player 9) that it isn't a real internet experience, but rather the watered down internet.

By Anonymous Kerner , at Sun Jul 01, 06:44:00 AM PDT  

Well I'm not surprised at all, for 2 reasons, Apple said a few months back that they wouldnt have 3rd party apps on the phone and then only recently announced that they will be introducing 3rd party apps, so timing just probably wasnt right for the US launch, maybe for the European Launch? and the second reason is I'm sure Adobe would have announced it ahead of the launch if it had been pre-installed. But I also agree with Bill, if we all ask Apple to include it, then maybe they will listen

By Anonymous alistair gillan , at Sun Jul 01, 09:52:00 AM PDT  

What, exactly, would Flash bring to the experience? Not having Flash means one less click (on 'Skip Intro') on every website.

By Anonymous ToWS , at Sun Jul 01, 02:06:00 PM PDT  

@Keith Peters:

"More like Adobe would have to develop an entirely new plugin. These things don't happen overnight"

yes, what you say is true. But the iPhone itself didn't just happen overnight. surely getting in on the ground floor with Apple on this was something worth doing siz months ago? Microsoft link up with companies all the time (eg: Rational software, Dell, etc)



"It will be interesting to see, though, with the numbers of these things being sold, whether iPhone plugin development for future versions of the Flash player will become higher priority than, say, the Linux version"

so Adobe can't walk and chew gum? They buy a whole company for one procuct (Flash) and have to roll it out one platform at a time?

By Blogger barry.b , at Sun Jul 01, 03:11:00 PM PDT  

Supporting Adobe Flash. I don't really like to talk on Adobe subjects too much, but after playing with one Saturday and noticing that Apple announced you will be able to watch YouTube videos on the iPhone (see http://asia.cnet.com/reviews/mobilephones/ontheradar/0,39050922,62023311,00.htm) for further details.

YouTube uses Flash Video, so it only stands to reason Flash support is in the offfing..

If it supports quicktime I suspect Flash tracks support is already there..

By Blogger Don.NET , at Sun Jul 01, 10:58:00 PM PDT  

Also, in Apple's opinion what's more important on the web for video, their Quicktime or Flash.. Think about it..

By Blogger Don.NET , at Sun Jul 01, 11:00:00 PM PDT  

Thanks for the review, being in Europe it's hard to test these things...
I really like the iPhone, but as a Flash developer, I'm just not going to buy it, at least until they add support for the plugin. There are other phones I'm really liking and I'm sure soon there are going to be many phones like the iPhone (the Prada thing is on the right way, not there yet).
So I'm going to apple's site and add my request, but please Adobe, help us with what you can!

By Blogger jazzmic , at Mon Jul 02, 03:24:00 AM PDT  

Since the Youtube integration isnt available yet, I can presume that the FLV will be played by a specific app, not necessarelly flashplayer (or flashlite).
So, you'll get Youtube! Flashplayer support would be very wellcome in the next generation (3G) of the device.
Just my 2˘...
Best regards.

By Blogger JohnnyD2 , at Mon Jul 02, 07:55:00 AM PDT  

Are You Kidding!!
Posted: Jul 2, 2007 8:21 AM Reply Email


I simply cannot believe there is no Flash support for the iPhone! I was going to purchase one of these but now NO WAY! I mean come on! Even the PSP has Flash. My Nokia, has Flash. My car even has Flash Player! Get with it Apple! Don't you want developers creating cool stuff for the iPhone?
Jobs, what's the deal!
My Post to Apple.

By Blogger taylorw1 , at Mon Jul 02, 08:23:00 AM PDT  

The iPhone do not have the necessary power to run the full Flash Player 8-9 plugin and FlashLite sucks badly compared to the full version. Even in all the other devices that have FlashLite embedded you would not be able to watch those pages at all, so I don't get why everybody is so upset with iPhone. This Flash everywhere is a nonsense, better if Adobe would concetrate to support the platforms they already have, instead of the fire and forget strategy they are pursuing since the beginning.

By Anonymous Anonymous , at Mon Jul 02, 08:57:00 AM PDT  

Thanks for the info Bill.

@JohnnyD2
"Since the Youtube integration isnt available yet, I can presume that the FLV will be played by a specific app, not necessarelly flashplayer (or flashlite)."

I'm sure i heard somewhere that You Tube was converting their video. I think they have been doing that so your normal devices like Sybian etc can also view You Tube.

@ToWS
"What, exactly, would Flash bring to the experience? Not having Flash means one less click (on 'Skip Intro') on every website."

Thats a ridiculous comment. Flash doesn't mean an extra click. There are masses of sites out there using the Flash Player, and for a device to have a complete Internet experience it requires the Flash Player. Like it or not, Flash is a huge part of the Internet.

I suspect as time goes on, and if we all badger Apple, and Bill phones em every 2 minutes to have a moan, we'll see some form of Flash Player on the iPhone.

By Anonymous Tink , at Mon Jul 02, 09:27:00 AM PDT  

I wrote about this on my blog days before the iPhone launch, it was pretty clear that the phone wouldn't support flash if you really scoped out the information. The absence of the Flash player still sucks though, but from what I've heard it was not due to a lack of effort on Adobe's part. Hopefully there will be support later on, because the web really isn't the web without Flash support.

By Anonymous Ramsey Isler , at Mon Jul 02, 09:50:00 AM PDT  

don't blame adobe
jobs in compitition with adobe, final cut/premier, after effects/motion
unfortunetly apple does not have a flash type software..too bad for iphone users

By Blogger Mediature , at Tue Jul 03, 05:46:00 AM PDT  

The answer is competing applications. Pandora, rss news feed readers, games, and many many more downloadable and internet based flash applications might push the iPhone's native applications out of the lime light or make new pieces of software that Apple would like to SELL you irrelevant. They'll release flash support after the first 10,000,000 widgets at $2.50 a pop have sold. I'll keep developing my browser based flash social networking tools and games in fervent anticipation of that day though. When it comes I'll be there to clean up the scraps and do it better than Apple. There will be plenty of cash for an instant distributed model for casual games on an innovative hand-held platform.

By Blogger nicholas piazza , at Tue Jul 03, 06:54:00 AM PDT  

This post has been removed by the author.

By Blogger nicholas piazza , at Tue Jul 03, 06:54:00 AM PDT  

A big part of the problem is almost certainly that the implementation of Flash on OSX has always been treated by an afterthought by Macromedia. Flash is roughly four times less efficient on the Mac than it is on Windows, and worse than that when dealing with animation. So far, Adobe hasn't made great strides in changing this. There have ben multiple petitions to Macromedia in past years for them to improve Flash plug-in for the Mac, seemingly without effect. At the last FlashForward, someone stood up during the keynote and asked when we could expect to see some improvement to the situation, and the speakers promptly changed the subject. Flash simply doesn't run nearly as well as it should on even a recent, full-scale mac (Im a full time Flash dev, we hear about it all the time). I doubt the user experience would be acceptable on the iPhone, given how miserable the experience can be on OSX. This is a problem that they obviously need to solve, but it goes to a much larger issue that Flash's dev team has had with the Mac platform for years now.

By Anonymous Anonymous , at Tue Jul 03, 08:23:00 AM PDT  

Look, it's very, very simple:
The iPhone is essentially a closed platform, Apple have said this from the very start. That means no Flash (even if Adobe did/could port the main or Lite plugins to ARM) or Java.

If you want a mobile phone with computer like features, don't buy an iPhone, get a proper smart phone such as the P1/P9xx from SonyEricson instead. As a bonus, you'll also get a decent camera and 3G as well as open 3rd party access via. Flash, Java or native C.

And yes, Google are transcoding YouTube content to something the iPhone supports natively.

By Anonymous Anonymous , at Tue Jul 03, 08:32:00 AM PDT  

Just read this on FierceDevelopers email newsletter...
...Leopard itself will allegedly arrive with its own iPhone bells and whistles, including an enhanced file window for dragging content to and from the device. Other alleged iPhone upgrades: a mobile edition of iWork (the Mac alternative to Microsoft Office), an auto-discovery file system, search and widescreen typing, not to mention third-party applications including Adobe's Flash.
Hope for us yet??

By Anonymous alistair Gillan , at Tue Jul 03, 08:36:00 AM PDT  

YouTube - same as on AppleTV - YouTube are re-encoding as H264, as H264 is a more 'open' codec supported by MPEG it probably makes a lot of sense from Google's point of view.

>I think the problem is being quite oversimplified. Despite the hype, I highly doubt the iphone actually runs OSX.

Actually, I think it does - or at least a LOT more so than a Windows Mobile device runs Windows. Crash logs show a lot substantial common libraries below the UI level, and I can't think of a good business reason NOT to use the same code, now that phone memory is in the Gb.

It's a bit like the transformation in microcomputers - in the late 80s a desktop PC wasn't even capable of running Unix. Now most non-Windows systems are based on some flavor of Unix. Because it makes no sense to write your own from scratch.

Where you're right is that it's not a simple matter of throwing the Flash 'OS X' plugin, in that the iPhone is using an ARM CPU, wheras the Flash player binary is PowerPC and x86 only.

It took Adobe months to even port Flash OS X from PPC to x86. Remember this is a team with years of experience with both OS X and x86 code - but Flash contains CPU specific optimisation, and increasingly GPU acceleration too.
(No criticism to the team - it's also very small and very focused).

Also, Flash is not Java - Apple can't implement their own and get it certified. Only Adobe writes the Flash player, and the SDK version lags years behind.

The BIG thing against Flash is that it provides a huge back door into the phone that Apple (and AT&T) wouldn't be able to control. IM? VNC? VOIP? All available as Flash apps. Then there's also the question of battery life - for instance, even JavaScript on the iPhone is restricted compared to desktop Safari (only runs for something like 5 mins on a given page, I think). Again, you have to consider how much code optimisation they've probably done on this thing to give it a reasonable battery life.

Look at the benchmarks in the link below, which gives you some idea - considering it's the same code - how big the power difference is between the CPU on the iPhone and a MacBook. For all the very cool UI it's not a high-power machine (but then it's not a large pixel-area of screen to render either).

http://www.johnmurch.com/2007/07/01/iphone-javascript-and-spec-benchmark

Now think of a sucky Flash 8 app running on MacBook.

But overall, I agree - w/out Flash it's not the full-calorie web. Flash isn't going away. MySpace isn't going away, and the use of Flash widgets on personal pages is only just starting. Nor are enterprise apps going to abandon Flex for Ajax just to support a device that will take years to even become a noticable percentage of web browsing.

One more thing - make what you will of the exchange below - Jobs only says NO to Java. Perhaps Adobe simply haven't been able to deliver yet?

Markoff: "And what are you thinking about Flash and Java?"

Jobs: "Java's not worth building in. Nobody uses Java anymore. It's this big heavyweight ball and chain."

Markoff: "Flash?"

Jobs: "Well, you might see that."

Markoff: "What about YouTube --"

Jobs: "Yeah, YouTube -- of course. But you don't need to have Flash for YouTube."

By Anonymous Anonymous , at Tue Jul 03, 09:27:00 AM PDT  

Too bad about the Flash.

Meanwhile here's a great iPhone game called iWhack where you get to “hammer home” the success of iPhone by whacking Steve Balmer (Microsoft CEO and iPhone critic) every time he pops up on the screen.

http://fun4iPhone.com

More fun to come!

By Blogger myNuMo , at Tue Jul 03, 11:45:00 PM PDT  

LINK TO LET APPLE KNOW THAT YOU WANT FLASH ON iPHONE: http://www.apple.com/feedback/iphone.html

By Anonymous Anonymous , at Wed Jul 04, 12:46:00 PM PDT  

.

I'm starting to suspect that some of these comments are anonymous for a reason.... ;-)

jd/adobe

.

By Anonymous John Dowdell , at Thu Jul 05, 12:26:00 PM PDT  

Sigh... So many false assumptions. Why must you all assume that we just sit around with our fingers up our collective noses hoping someone will use our software.

Not announcing support for something != announcing that something will not be supported.

And just use your imaginations for a bit. Is it not possible that Apple is - pay attention - secretive about certain things? And those who partner with Apple must also be secretive about things???

Geez...

By Blogger Mike Downey , at Thu Jul 05, 01:17:00 PM PDT  

I'm kinda hoping flash never makes
it to the iphone, and the macrodobe www stranglehold is broken,
but it surely will.

at least then there may be a chance
for the people running OS's that
adobe won't support, yes, the BSD's,
to actually view some of this
online content.

just a pipe dream.

By Anonymous paulh , at Fri Jul 06, 05:41:00 AM PDT  

HEY ADOBE .... the bsd camp is the place to be. linux too.

as a flash developer, i second that emotion. i don't want flash to die; it just needs an enema.

without a relationship to open source, flash dev is just hateware....

"

I'm kinda hoping flash never makes
it to the iphone, and the macrodobe www stranglehold is broken,
but it surely will.
"

By Anonymous Anonymous , at Fri Jul 06, 12:26:00 PM PDT  

No Flash player isn't an issue for either Apple or Adobe, in my opinion. While it would be a nice 'extra', it's not a big deal. The iPhone is still just an iPod/Phone with a tiny display. And until the iPhone can establish remote network connection with home/work desktops, or handle downloading all file-types, I'm not jonesin' to have my Flash web apps on the iPhone.

It would be nice, and hopefully Flash Player 9 will be introduced soon, but not buying an iPhone based on (var Flash == null) is silly.

Now if an iPhone user could visit my site, purchase and download files, which the iPhone redirected to the visitors home/office desktop computer/s download folder. That would be something special. Otherwise html seems sufficient for images and text.

-LEE

By Anonymous Anonymous , at Fri Jul 06, 01:01:00 PM PDT  

hey im a brand new iphone buyer and i just want to start off with a wimple question...can u make songs ringtones? Ive heard rumors about havin to buy them on itunes for $.50 ... And just to let u kno i was talking to a iphone pro that apple sent to the at@t store for iphone info.... I was talking to the guy and I asked if u can use a MLB.com account and watch baseball games anywhere...matter of fact he said he already tried and it worked OK he said it was still pretty impresivw though....I'm guessing vein related to the whole apple store employee situation he got the lowdown for the flash situation...of course like the idoit I am I never asked him...also I hear talks on apple with da games on games for this thing... That should be interesting ... Anyways leave me ur input on all of this and whoever said flash players not important it completely lite your internet experience....

P.a wat scares me is the last second youtube input... Apple knew with the popularity of youtube that would be huge... Since they new it would be a problem they threw it in the Interface with they're own version maybe meaning no adobe is coming

Idk


iPhone man
y

By Anonymous matt , at Sat Jul 07, 10:38:00 PM PDT  

I dont think Apple were particularly secretive about content on the iPhone, Jobs said there wouldnt be Java and we might see Flash, unofficial comments from adobe couldnt confirm nor deny that Flash would be included. I think we all understand that there has to be secrecy in certain areas of product launches, but sometimes there is benefit to everyone to announce things early too. Any way I'm 100% behind Adobe and I'm sure the people involved did everything they could to get it pre-installed, and I still believe it will be available as a download for existing iPhones and pre-installed for Europe - I ve sent my request to Apple already....cant remember any previous topics on Bill's site that has had so many commets :-)

By Anonymous Alistair Gillan , at Tue Jul 10, 05:50:00 AM PDT  

Cool! i can see adobe website open , even my computer gets slow when i open adove website as browser starts taking lots of memory all because of adobe stuffed lots of script in their website making it damm slow.

_________________
http://www.thenetguruz.com

By Anonymous Mohd. Hashim Khan , at Wed Jul 18, 06:05:00 AM PDT  

Thanks for the post. I was very surprised to find that FLASH was not supported. So surprised that I called for support only to be told that the plug-in is not supported. I develop FLASH sites and find that a great amount of business oriented site developers incorporate FLASH to make their sites more lively.
While FLASH support may be a small issue to most users, I am considering returning the unit, paying the restocking fee and getting a windows based phone.

By Anonymous Anonymous , at Sun Jul 29, 10:09:00 AM PDT  

Anything new on Flash for the iphone yet? What about downloading ringtones? I've spoken to Apple Techs and all I get is "their working on it."

By Anonymous Anonymous , at Mon Aug 20, 12:48:00 PM PDT  

all details of the iPhone have to come from Apple.

By Blogger Bill , at Mon Aug 20, 11:37:00 PM PDT  

Thanks for useful article.

Best regards

bendengecti

By Anonymous herbalife , at Fri Oct 05, 06:27:00 PM PDT  

Fantastic article, exactly how a new technology should be tested and put through it's ropes. Let's hope Apple + Adobe can work something out. Flash is SO pervasive and probably delivers the most video content on the Internet now. Half of my work is delivered in efficient, well-designed Flash. I just don't get it. Arggggghh.

By Blogger Dave , at Tue Nov 20, 12:51:00 PM PST  

what about animated gifs?

By Anonymous Anonymous , at Thu Dec 20, 12:21:00 PM PST  

Nothing new to report about the iPhone supporting Flash. I'd encourage you to contact Apple directly to ask them about it.

Regarding animated GIFs - yes the Safari browser on the iPhone should support them.

By Blogger Bill , at Fri Dec 21, 01:50:00 PM PST  

Hell yes brother!!!!!!!!!!!!!!!!!!!

By Anonymous Anonymous , at Sat Jul 19, 08:31:00 PM PDT  

I just got the IPhone a few days ago and its amazing, but i finally ran into the Flash problem. Does anyone know the true date of when they plan to release the Adobe flash on the Iphone?

By Anonymous Anonymous , at Thu Jul 31, 07:08:00 PM PDT  

Hi peaple I've been looking for the flash plugin for my iPod touch for a very long time and guess what I found? Nothing... I'd even pay for someone who has an iPod/iphone flash player version, well all I can do is ask for apple and adobe also pray to god for they finish their project sooner as they said... I'mma left my mail if someone can help me please "rodolfosevero007@ymail.com" and "rodolfosevero007@hotmail.com". Since now I thank. By the way my name is wolf and I'm writting this with my iPod.

By Anonymous Anonymous , at Wed Nov 19, 06:16:00 PM PST  

I'm aware that a adobe will possibly release a flashplayer for the iPhone, but they just need to sort out some rubbish with Apple

By Anonymous Anonymous , at Sat Nov 22, 01:25:00 PM PST  

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