Last week was the
BREW 2007 developer conference in San Diego and it was a well attended event by BREW developers, content publishers, operators and OEMs. We (Adobe) were a gold sponsor and had a booth presence in addition to 2 speaking sessions regarding Flash Lite for BREW. This was my second BREW developer conference and it was cool to meet and discuss things with other developers and to hear first hand how they develop their BREW applications.
The Thursday session was a panel discussion moderated by Qualcomm that included people me and a person from FunMobility, Shockwave and Smashing Ideas. We discussed several topics that are relevant to the US market and opportunities for Flash Lite developers to make money with the BREW platform. Friday's topic was a joint presentation by Vinay Ramani (PM for Flash Lite) and me and was about "Exploring the Opportunities of Adobe Flash Lite". For those of you who were not able to attend you can
download a PDF version of the presentation here.
One great new piece of information that we wanted to share was that as reported by M:Metrics as of April 30 2007, some of the most high revenue generating phones for Verizon Wireless support our Flash Lite for BREW extension. These 13 handsets represent 16 million active Verizon Wireless subscribers.

If you take a look at where when we launched the Flash Lite for BREW extension at MAX last October we had 2 handsets. In 8 months we've certified 11 more and we're still in the process of certifying several more handsets this year. What this means for companies and individuals developing Flash Lite applications and content for Verizon Wireless is there are 16 million Verizon Wireless subscribers that can potentially purchase your applications and content.
One benefit with developing with Flash Lite is you can target multiple devices with the same screen size using one FLA file. In the graphic below you can see how a developer would only need to create 3 FLA files to target all 13 supported Verizon Wireless handsets.

Since the APIs are consistent from device to device and verified through our Flash Lite certification process, this results in less porting and testing which results in cost savings.
Things are looking good for the total addressable market in the US and they're going to get better. Expect more BREW/Verizon Wireless developer related posts this summer.
Labels: authoring, BREW, flash lite, verizon wireless